Kalabyss

Details

Toxic Skin
Mucous
A

Type Chart

2x
1/2x
1/4x

Base Stats

HP
82
STAMINA
37
SPEED
37
ATTACK
75
DEFENSE
100
SP ATTACK
65
SP DEFENSE
55

Overview

Kalabyss is a super bulky tem with a great defensive typing and some solid (albeit slow) offensive coverage. Kalabyss's typing and defensive stats make it a very effective pivot, since once on the field it can threaten with Toxic damage or eliminate an enemy's turn via Strangle. Toxic Skin lets Kalabyss actively punish physical attackers on pivot, while Mucous improves Kalabyss's already good defensive typing. Kalabyss' ability to wall isn't all-powerful, however, as its lower special defense can leave it vulnerable to the special Winds. Likewise, while it benefits from its water typing defensively, its Water attacks are all low base power or higher hold.

KALABYSS BASIC BUILD

by East_25

Updated as of Patch 1.3

Trait & Items

Mucous
Reactive Vial

Techniques

Toxic Ink
Water Blade
Strangle
Waterjet

TVs

Base TV Total
HP 82 498 476
STAMINA 37 101 61
SPEED 37 0 122
ATTACK 75 3 188
DEFENSE 100 0 230
SP ATTACK 65 0 170
SP DEFENSE 55 398 233

Description

(1.3 DUKE'S NOTES - KALABYSS ACTUALLY HITS PRETTY HARD WITH NO-INVEST WATER BLADE, A QUICK HIT TO TAG FIRES LIKE TULCAN SINCE IT CAN'T BE BURNED. RHOULDER IS NOT SO GOOD WITH RVIAL ANYMORE, SO KALA CAN BE A PRIMARY HOLDER.)

0.9.4 was perhaps the least kind of all to Kalabyss, who lost 15 base power from its most used technique, Toxic Ink, and then the nerf to Humiliating Slap rendered the squid no longer able to fearlessly combat toxic opponents despite a poor type matchup.

Nevertheless, Kalabyss still has monstrous physical defense, a solid attack stat, and can really consistently apply toxic ticks while following up with hard hitting water damage with Waterjet. Strangle is another great option for Kala, leveraging its low stamina to take rest turns while forcing the opponent to do likewise. Kala's fourth move isn't really nailed down yet - Humiliating Slap isn't nearly as good at hitting toxics as it was before, so Major Slash can replace it at great stamina cost. Also, a second water tech may see some use - Aqua Stone or Iced Stalactite let it use water damage a turn earlier, and Laundry can clear statuses from the ally such as Doom, or from the enemy such as vigorized or regeneration (but careful not to clear your own toxic ticks.)

Kalabyss works well with tems that can swap in to take wind hits for it, like Tulcan or Turoc, and also works well with a Perfect Jabber like Mushook or Raignet to soften opposing defenses. It also makes for a good Purgation target due to its rather low speed.

Name Type Class Priority Damage Stamina Hold
Clinch
Physical Low 85 14 0
Iced Stalactite
Physical Normal 82 22 1
Toxic Slime
Physical Normal 50 12 0
Bubbles
Special Normal 27 5 0
Tentacle Whip
Physical Normal 60 15 0
Water Blade
Special Low 52 10 0
Strangle
Physical Low 25 11 0
Aqua Stone
Physical Normal 80 21 1
Toxic Ink
Physical Normal 80 16 0
High-pressure Water
Special Normal 50 15 1
Humiliating Slap
Physical Normal 90 20 0
Flood
Status Normal 0 22 1
Waterjet
Physical Normal 110 16 2
Major Slash
Physical Normal 150 33 1
Tsunami
Special Normal 70 25 1
Wake Up
Physical High 1 0 0
Laundry
Physical normal 100 17 2
Rotten Goo
Special low 82 23 0